Title : Castlevania: Lords of Shadow 2
Role : Cinematics Director
Studio : Mercury Steam
Publisher : Konami
Plataform : PS3 & XBox 360
Timeline : 2011-2014
Details : I am responsible for all the cinematic content in the game. Motion capture direction and supervision, lead cinematic animator, team management, tech support, production scheduling and work load distribution. |
Title : Castlevania: Lords of Shadow
Role : Cinematics Director
Studio : Mercury Steam
Publisher : Konami
Plataform : PS3 & XBox 360
Timeline : 2008-2010
Details : I was responsible for all the cinematic content in the game. Motion capture direction, lead cinematic animatior, team management, tech support, production scheduling and work load distribution. |
Title : Clive Barker´s Jericho
Role : Animator
Studio : Mercury Steam
Publisher : Codemasters
Plataform : PS3, XBox 360 & PC
Timeline : 2006-2007
Details : I created hand animated human and creature characters, several key cinematic sequences. I am also responsible for the Mercury Steam intro Logo. |
Title : Torrente 3
Role : Animator
Studio : Virtual Toys
Publisher : Virgin Games
Plataform : PS3, XBox & PC
Timeline : 2005
Details : I was responsible for several cinematic sequences covering both keyframe and mocap acting as well as cinematography. Hand animated human characters. |
Title : Ghosthunter
Role : Animator / 3D Artist
Studio : SCEE Cambridge
Publisher : Sony Computer Entertainment Europe
Plataform : PS2
Timeline : 2003
Details : Brought on towards the end of the project, I hand animated human and creature characters. I also helped polishing environments, texturing and modelling. |
Title : Primal
Role : Animator / 3D Artist
Studio : SCEE Cambridge
Publisher : Sony Computer Entertainment Europe
Plataform : PS2
Timeline : 2000-2003
Details : Joined during pre-production as lead environment artist, I established the visual direction for all the different environments (creating an example of each).Team management. Modelling and texturing environments during the pre-production. Modelling characters and creating character setup and animation during the production. |
Title : Medievil II
Role : 3D Artist
Studio : SCEE Cambridge
Publisher : Sony Computer Entertainment Europe
Plataform : PSX
Timeline : 1999
Details : Brought on towards the end of the project, I created one of the levels of the game (Kew Gardens). Modelling and texturing. BAFTA award winner 1999. |
Title : G-Police: Weapons of Justice
Role : 3D Artist
Studio : Psygnosis Ltd. Stroud.
Publisher : Psygnosis
Plataform : PSX
Timeline : 1999
Details : Brought on towards the end of the project. I created high resolution models and environments for marketing material. Render material for marketing (magazines and posters). |
Title : Nations: Fighter Command
Role : 3D Artist
Studio : Psygnosis Ltd. Stroud.
Publisher : Psygnosis
Plataform : PC
Timeline : 1997 – 1998
Details : I was responsable for modelling and texturing planes for a WWII flight simulator. FMV video editing. Render material for marketing (magazines and posters). |